Along with handy and devastating effects, these qualities make the following blades worth wielding. These swords represent the best balance between damage output and speed, which results in high damage per second (DPS) and impressive critical hit mechanics. However, most don't scale too well once players get to later areas, meaning that there are a few swords that stand out as particularly viable for melee-oriented builds. Though, with so many options, it can be tough to narrow down which ones are the best for the majority of one's travels across the tainted island.įans of swords (due to how cool they are!) have a veritable arsenal from which to select the finest of blades. This adds tons of replay value to an already excellent roguelike adventure. Sure this is rare, but there are other slow melee weapons that hit hard but have bad movesets (toothpick anyone)- so it's not just this one weapon that it works on?Īgree those other mutations are often really good if not fully OP! The point is that there's a rare case where the legendary with a bad moveset that I'd almost never use can be made OP again even if it's at 75% base damage (and if you run brutality and something else for legendary, this is fixed).With so many weapons to choose from in Dead Cells, players can come up with a tremendous number of builds. Maybe it's just that I was running a legendary in backpack with a slow attack (so each hit was really heavy), but other edge cases do exist such that it's IMO genuine C tier rather than D? I don't run it often even on the rare times I do run brutality, in contrast to armadillo and acrobatipack (and would often run the former off color as extra defense), and generally better mutations do exist, but if you get a setup that's basically 1HKO's on rolls (and this when I was running tactics+survival due to legendaries) is worth it. I don't disagee that better health mutations than alienation exist I think even the base 75% is surprisingly decent if you have a good on color melee weapon in there, or something like snake fangs for poisoning. The numbers are different to make it more obvious, but the argument still stands ![]() Getting a 20 kill streak will be more challenging than getting a 2 kill streak 10 times. You take another path and you still have 1 or 2 enemies to kill when you realize there is no other path than going against the monster that has a high probability of hitting you. Sometimes, to progress down a path, you must kill an elite monster, or an enemy that you don't like. And as I said, taking the damned aspect (which is not cheating) makes lifting curses absolutely trivial.Īnd finally, clearing two small curses is easier than 1 big. So more hp than gastronomy.Īnd as I already said, you pick these two when you need hp back, so for only 1 or 2 early game levels, when you aren't in need of a strong synergy to survive. At least that was how it was calculated last time I checked. They buff the player.Īnd alienation+acceptance result in a 0% change in the curse. They simply decided to give buffs to players that don't need a new BC (players who already are on 5BC)ĭo you consider scroll fragments cheating? Because they do the same thing. ![]() So they are here because the devs decided that was not cheating. If aspect were cheating, they would be in custom mode.
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